![]() ![]() Being "supply blocked" is detrimental to building a large army because the player is wasting precious time building supply structures as opposed to units. In games that require supply, supply structures should be built in advance to ensure uninterrupted unit production. Rather than utilizing build queues, additional production facilities or high tech buildings should be produced if the player finds himself with a large sum of cash. Inexperienced players will often miss production cycles and are recommended to build more than the recommended amount of production facilities in order to compensate.īuild Queues should usually not be utilized because money is being invested in something that leads to no immediate gain. Ideally, production facilities should constantly be producing something except when saving money is necessary. Having too many or too little production facilities will hinder the ability to quickly mass an army. Knowing how much production your economy can support is another crucial element to macro. Build Orders should be adaptable however as things will not always go according to plan. A build order can help facilitate this as it gives the player a road map on how to proceed. Having a clear goal on what to spend resources on is beneficial to macro. Good economy management involves economic growth while being able to support continued production. ![]() Expanding at the right time will be advantageous to the player as the game progresses. Until that expansion pays for itself, the player is rather vulnerable to attack. When expanding, the player putting an investment on a potential new source of income. Knowing when to expand is crucial to macro. Money should only be saved for a specific goal such as to afford an expansion or an expensive high tech unit. Units and structures require time to build and therefore money in the bank means less units on the field. It is usually beneficial to have zero or close to zero resources saved up. Macro in Real Time Strategy Games Economy Management Many real time strategy games require a delicate balance of micromanagement and macromanagement in order to be an effective commander. This can encompass a wide variety of factors such as build order, economy management and constant unit production. In strategy games, macromanagement is the ability to produce an army. ![]()
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